Fig.1

Concept

3D Gaussian Splatting (3DGS)

3D Gaussian Splatting (3DGS) is a method for representing and rendering a 3D scene as a large collection of anisotropic 3D Gaussians ("splats") instead of a mesh or a neural field. Think of it like a point cloud, except each point carries an oriented covariance (a 3D…

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