Fig.1

Concept

Behavior trees

Behavior trees are a control structure for selecting and sequencing actions, originally from game AI and robotics. Think of them like a decision tree, except they run continuously and are built to model ongoing tasks rather than one-shot classification.

The rest of “Behavior trees” is a premium feature: every concept in the library gets a precise, practitioner-focused write-up like this one, cross-linked straight from the paper summaries that use it.

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